Set my pet to attack a hunter. Hunter ran and entered stealth. Pet continued to chase and attack him. Attacks were dismissed with an error message stating the pet couldn't see its target. Doesn't fit with grab bag evidence.
https://web.archive.org/web/20030609135409/http://camelotherald.com/more/873.php
Grab Bag o' Stuff
from Sanya Thomas
2003-05-09 19:01:48
Q: Currently pets can see through stealth as long as they are set to attack a player before he stealths, this seems a little unfair. Is this an intended part of the game or a bug?
A: It is an intended part of the game. Now, I realize you make not LIKE the way it works, and as with all things, I take and report feedback to that effect. Just remember that it is not broken, and that your feedback should reflect that you're asking for a change, not a fix. (It does matter – fixes are a higher priority than changes.)
1. Summon pet.
2. Find a stealther. Send your pet to attack them.
3. Watch your pet report errors to you saying it cannot see the enemy thus all of its attacks get dismissed.
A pet should be able to attack a stealther who has gone into stealth IF the pet was set to attack BEFORE the stealther put their stealth back up.
https://web.archive.org/web/20030609135409/http://camelotherald.com/more/873.php
Grab Bag o' Stuff
from Sanya Thomas
2003-05-09 19:01:48
Q: Currently pets can see through stealth as long as they are set to attack a player before he stealths, this seems a little unfair. Is this an intended part of the game or a bug?
A: It is an intended part of the game. Now, I realize you make not LIKE the way it works, and as with all things, I take and report feedback to that effect. Just remember that it is not broken, and that your feedback should reflect that you're asking for a change, not a fix. (It does matter – fixes are a higher priority than changes.)
Issue is a duplicate: #4695
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