The creeping path spec main shroom with Snare wont auto attack/agro properly. Compared to the normal DD shrooms, it attacks noticeably later, maybe a range issue?
1. Create animist
2. Place said Snare DD shroom and normal shrooms
3. Look what happens when you pull a mob
The Main Snare DD shroom should attack as fast as the other DD shrooms when an enemy comes into its 1000 range.
You can quite easily see that this isnt correct behaviour
issue has been confirmed
votes (priority): 10
|11 players say this report is valid, 2 disagree|