0769: "Too far away" message when attacking a mob on a hill

Reported by a4e at Tue, 17 May 2016 10:46:38 UTC
gamemechanic bug
duplicate

Description

*I am on a level 4 Briton rogue so my testing is limited to the area between Prydwen Keep and Cotswold.

Mobs cannot be melee attacked when they are stationary on a hill. I tried running inside, through, and around the mob within what I considered acceptable melee range. I was still unable to attack the mob.

If they start moving, I can attack them.
If they stop moving and are still on a hill, I cannot attack them. (Too far away error message)
If they are in a flatter area, I can attack them.

Reproduction Steps

1. Melee attack a mob on a hill that is standing still
2. Wait until it moves (you will be able to attack it)
3. Wait until it is in a flatter area (a valley, for example) (you will be able to attack it)

Intended Behavior

Mobs standing still on a hill should be attackable in melee.

Evidence

I am certain this is a bug. It is very unusual behavior for any period of time DAoC operated in.

Status

Issue is a duplicate: #383
5 players say this report is valid, 0 disagree

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