4811: Damage Add Variance Bug

Reported by ☆ Dies at Mon, 20 Aug 2018 21:51:13 UTC
gamemechanic bug
new
0 confirmations

Description

Apologies if this has been mentioned before but I couldn't see anything in the tracker, I just happened to stumble on this as I was reading through old patch notes

As per patch 1.58:

- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.

This is not the case on Uthgard, damage add has variance/randomness and is not clamped to maximum possible damage

Reproduction Steps

1. Pick any char
2. Get a damage add buff
3. Hit monsters in melee and see variance/randomness

Intended Behavior

As per the patch 1.58:

- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.

Evidence

according to patch 1.58 the variance/randomness of damage add should not happen

https://pastebin.com/pcDqUZxg

https://www.mmorpg.com/dark-age-of-camelot/news/patch-158-is-ready-for-download-1000000202

https://imgur.com/a/SJCaYtj

Status

issue is new, and needs confirmation
requires 3 more confirmations
votes (priority): 4
0 players say this report is valid, 0 disagree

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