4807: Mulgrut Maggot stationary in one place

Reported by ☆ Goretooth at Sat, 11 Aug 2018 19:46:36 UTC
worldbuild bug
invalid

Description

Mulgrut Maggot quest mob in Camelot Hills just outside of Prydwen Keep is stationary and not moving. He supposed to be roaming around Camelot Hills area with 2 adds skeletons finishing his trip in Prydwen cemetary.

Reproduction Steps

1. walk outside of Prydwen keep heading S/SE
2. witness stationary Mulgrut Maggot
3.

Intended Behavior

add pathing to this mob with additional skeletons following him. This was working fine on Uth 1.0, so not sure what happened here.

Evidence

I am sure everyone who played daoc aware of this as roaming Mulgrut killed enough people in early levels. I think Abydos once said it was the first bug he ever fixed, so maybe he can fix it again.

Status

Issue was invalid:
No longer valid
1 player says this report is valid, 0 disagree

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