4778: At least murian faction is not correctly implemented

Reported by ☆ Wilbeth at Tue, 12 Jun 2018 20:35:16 UTC
gamemechanic bug
new
2 confirmations

Description

Murians turn into aggressive, when you kill some. On live they will always stay neutral, even if you kill a million. This was so from the beginning (when they revamped cornwall in early 2002) of daoc to now. The only result in killing murians should be, that some keltoi mobs turn into aggro. Murian trickser don't belong to the murian/keltoi faction on live and will always stay aggressive.

Reproduction Steps

1. Log in on live.
2. Kill a million murians (not tricksers)
3. See, that they don't change their faction state.

Intended Behavior

Change murian faction state to fixed neutral.

Btw. some other factions do have similar restrictions.

In albion classic:
Even when fighting stone crushers for days on live granite giants stay aggressive.

In albion shrouded isles:
Hill ogres can only be aggressive or neutral.
All undeads will always stay aggressive.
Some undeads are in a special faction (ghosts near wearyall) and always aggressive.
The leprechauns are special too. as far as I remember they will never turn into friendly (or even neutral?)

Evidence

I played daoc on live from 2002 to 2015. I know albion like my hometown.
Factions were somehow fun on live. For myself leveling was not finished until all relevant factions had their abprobiate state.
Your faction system is not as complex as the daoc original, so the faction fun on uthgard is limited.

Status

issue is new, and needs confirmation
requires 1 more confirmations
votes (priority): 2
2 players say this report is valid, 0 disagree

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