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4615: Damage Cap Formula is wrong

Reported by ★★ Hanna at Tue, 06 Feb 2018 13:25:14 UTC
gamemechanic bug
new
0 confirmations

Description

It seems too easy to reach the damage cap.
Users are hitting the cap and cant benefit from DPS buffs

Reproduction Steps

Check low Archery Damage on Cloth Wearer.
Check low damage overall on level 1 mobs.

Intended Behavior

Change the formula. The Damage cap formula takes into account the actual swing speed instead of the weapon speed.

Evidence

From Source:
http://camelotherald.wikia.com/wiki/Melee_Damage

We can see that the Swing speed is calculated from the weapon speed.
SWING_SPEED = [[[WEAPON_SPEED * 100
* (1 – (MIN(250, QUICKNESS) – 50) / 500)]
* (1 – HASTE – CELERITY)]
* (1 – TOA_MELEE_SPEED)]
/ 100

We can also see that in the damage cap formula, it is not the "SWING SPEED" that is used but the "WEAPON SPEED":

DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* TWOHANDBONUS]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10

From the sources of Damage Cap the formula is:
CapDMG(2h)=CapDMG(1h)*(1+(10+SPEC*0.5)/100)
CapDMG(1h)=3*DPS*WEAPONSPEED*(1+(WEAPONSPEED-2)*0.03)

The wrong formula on Uthgard uses the SWING SPEED in place of the WEAPON SPEED.

Status

issue is new, and needs confirmation
requires 3 more confirmations
votes (priority): 3
0 players say this report is valid, 0 disagree

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