4520: Necro Instant Cast is interrupted

Reported by ☆☆☆ Kalenydd at Thu, 09 Nov 2017 23:42:38 UTC
gamemechanic bug
invalid

Description

As a Necro there are 2 kinds of spells.

1. Spells that the Pet casts.
2. Spells which the shade casts.

The shade can cast while the Pet is attacked and these spells are executed by the pet after any current actions are finished(i.e. after the pet lands a hit). There is a maximum of 2 spells that can be in the pets spell queue.

Now, if the Pet is in Combat and the shade casts a spell and commands the pet to cast a spell as well, the pet gets interrupted (which it should), but the Shades spell doesnt get executed (which in my opinion it should).

So basically, if the pet has an instant cast in its queue and gets interrupted, the spell queue gets cleared.

Reproduction Steps

1. Engage any mob in melee combat as a necro.
2. Have the Shade cast a spell (i.e. Life Drain).
3. Before the shade finishes its cast and it gets transferred to the pets spell queue, have the pet try to cast (no quickcast) a normal spell(i.e. Power Drain), which will get interrupted (because the pet is being attacked by a mob).

Intended Behavior

The Spell, that is cast by the shade should get executed as an instant cast by the pet after it finishes its current action. So if the pet gets interrupted and cant finish its own cast, it should at least execute the cast that it has in its spell queue.

https://imgur.com/a/mCmPi

As you can see in the Screenshot, the first spell (Shriek of the Dead, cast by the shade) doesnt get executed after the Pets cast is interrupted by the attacking mob.

Evidence

https://imgur.com/a/mCmPi

Shades cast doesnt get executed.

Status

Issue was invalid:
Closed by reporter
1 player says this report is valid, 0 disagree

Comments

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