4412: Majestic will cost and pre req is not from the hotfix

Reported by ★★ Inkognito at Thu, 24 Aug 2017 16:47:51 UTC
gamemechanic bug
assigned
14 votes
Abydos

Description

https://www.uthgard.net/forum/viewtopic.php?f=9&t=44787&p=445872#p445872

from Abydos:
Majestic will was changed in a hotfix in 1.67 prior to the final patch. However, it is impossible to know how it was implemented, or anywhere close. We took the description's behavior (and thus, how it worked after the hotfix) as that was still testable with some buffs that modify resist percentage currently still in the game at the time of research.


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according to this response from Abydos i wonder, why you didnt took the complete changed part of this RA from the hotfix.
I mean, dont get me wrong, i dont want mw be overpowerd for dragon or anything. But i think, when you implement majestic will with the working from after the hotfix, you should implement all changes too.


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http://www.warcry.com/news/view/15689-Dark-Age-Of-Camelot-Majestic-Will-Notes-Server-Down-Tomorrow


Majestic Will Changes

As you know, the documentation for the Majestic Will realm ability says that it gives the user a bonus to hit - 5% per level, and up to three levels. So, technically, at its best, Majestic Will should have been granting a bonus of 15%.

Players who have been blowing away epic monsters, however, know that the actual granted bonus is much higher. We've always tracked how often the epic monsters and dragons die, and the rate is fast increasing. So, we need to make Majestic Will reflect its listed documentation immediately.

- Majestic Will has had its timer reduced from 30 minutes to 10 minutes. This change is already on live servers as of February 24, 2004.

- The Augmented Acuity III pre-requisite for Majestic Will has been removed.

- There will remain three levels of Majestic Will. Unfortunately, we didn't foresee some of the technical difficulties involved in making our first 5 level *active* realm ability. (All the other "five level" RAs are passive abilities.) Since this will involve more testing than we can accomplish in an evening, we've decided to keep Majestic Will at three levels for now (but at the costs we promised yesterday). It was a top priority to get the "refund" patch to the live servers. We will revisit Majestic Will along with all the other Realm Abilities during the RA review that will occur in New Frontiers.

- Cost per level will be: Level I - 1 point, Level II - 3 points, Level III - 6 points.

- All costs and bonuses are cumulative; meaning that Majestic Will III will cost 10 realm ability points and give a 15% bonus against spell resists.

Majestic Will Refund

- Players that have previously purchased Majestic Will now have the realm ability removed from their characters and their realm skill points refunded.



here on Uthgard there is still the aug Acu req III and the old Cost 6/10/14.. even when this RA is not even worth this like it was earlier on live. So maybe take this as a Suggestion, but i thought to open a new thread for this, because its a special suggestion



from Abydos: Probably overlooked? Put in a tracker item and I will correct it.

Reproduction Steps

1. you implemented the Majestic Will RA from the hotfix after 1.65 to make sure the RA is working fine. But you only adjust the RA itself, not the cost which changed too at this hotfix

2. Check the RA on Uthgard and adjust the pre req and the cost

3. should be no pre req and 1, 3, 6

Intended Behavior

remove the prereq Aug 3 from Majestic will and adjust the cost to 1-3-6

Evidence

===================================

Dark Age of Camelot

Test Version 1.68j Release Notes

February 25, 2004

===================================

NEW THINGS AND BUG FIXES

Majestic Will Changes

As you know, the documentation for the Majestic Will realm ability says that it gives the user a bonus to hit - 5% per level, and up to three levels. So, technically, at its best, Majestic Will should have been granting a bonus of 15%.

Players who have been blowing away epic monsters, however, know that the actual granted bonus is much higher. We've always tracked how often the epic monsters and dragons die, and the rate is fast increasing. So, we need to make Majestic Will reflect its listed documentation immediately.

- Majestic Will has had its timer reduced from 30 minutes to 10 minutes. This change is already on live servers as of February 24, 2004.

- The Augmented Acuity III pre-requisite for Majestic Will has been removed.

- There will remain three levels of Majestic Will. Unfortunately, we didn't foresee some of the technical difficulties involved in making our first 5 level *active* realm ability. (All the other "five level" RAs are passive abilities.) Since this will involve more testing than we can accomplish in an evening, we've decided to keep Majestic Will at three levels for now (but at the costs we promised yesterday). It was a top priority to get the "refund" patch to the live servers. We will revisit Majestic Will along with all the other Realm Abilities during the RA review that will occur in New Frontiers.

- Cost per level will be: Level I - 1 point, Level II - 3 points, Level III - 6 points.

- All costs and bonuses are cumulative; meaning that Majestic Will III will cost 10 realm ability points and give a 15% bonus against spell resists.

Majestic Will Refund

- Players that have previously purchased Majestic Will now have the realm ability removed from their characters and their realm skill points refunded.

Read more at http://www.warcry.com/news/view/15689-Dark-Age-Of-Camelot-Majestic-Will-Notes-Server-Down-Tomorrow

Status

issue has been assigned to Abydos
priority: 14
5 players say this report is valid, 0 disagree

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