4394: Major Cast System Issue: Missing 50% check against Stealther

Reported by ★★ Whey at Thu, 17 Aug 2017 09:54:38 UTC
gamemechanic bug
confirmed
10 votes

Description

I just noticed the 50% cast check against stealth targets is completely missing on Uthgard. Even tho you cast a spell on a target and bypass the 50% point of the casting time, a stealther can just stealth without getting hit.
I also tested it in a duel and was able to stealth ~0.1 seconds before the spell finished and still it didn't hit me, so this check is non-existent right now.

https://www.youtube.com/watch?v=BX5CkSEwoKM#t=1m56s

Here you can see how the Wizard is casting a bolt spell on a his target. You can't see the bolt animation since the target went into stealth before the spell finished, still the cast bypassed the 50% mark and knocked the target out of stealth.


Friday Grab Bag question about this mechanic:

http://darkageofcamelot.com/article/friday-grab-bag-04212017

Why is it that cc spells (root, mezz, etc) land even though I stealth as soon as someone starts to cast? On my scout if someone I'm attacking stealths or if I lose LoS (line of sight), my shot fails. Either it fires and hits nothing or it won't fire at all cause they're no longer visible. But with casters and cc, it's like they get a free insta as it lands regardless even though they no longer have LoS. This is in reference to casted cc spells, not their insta spells.


All classes experience the same line of sight checks when casting on stealthed targets. If a spell caster is more than halfway through their cast and their target is in view or unstealthed at that point, the spell will finish. This is the same way archery shots work in regards to casting on stealthed or out of line of sight targets. Additionally, spell-interrupts function the same way in that if the cast is more than halfway completed when an interrupting ability lands, that cast will still complete but the subsequent cast will trigger the interruption timer. All of these systems are working as designed.

Reproduction Steps

1. Create a stealther and ask a caster to cast a spell on you.
2. Stealth after the spell of the caster passed the 50% point of its casting time.
3. See he won't hit you out of stealth.

Intended Behavior

Like they said in the Grab Bag, this should be similar to the spell interruption check, so maybe it would help if you check how it is implemented.

Evidence

https://www.youtube.com/watch?v=BX5CkSEwoKM#t=1m56s

Here you can see how the Wizard is casting a bolt spell on a his target. You can't see the bolt animation since the target went into stealth before the spell finished, still the cast bypassed the 50% mark and knocked the target out of stealth.


Friday Grab Bag question about this mechanic:

http://darkageofcamelot.com/article/friday-grab-bag-04212017

Why is it that cc spells (root, mezz, etc) land even though I stealth as soon as someone starts to cast? On my scout if someone I'm attacking stealths or if I lose LoS (line of sight), my shot fails. Either it fires and hits nothing or it won't fire at all cause they're no longer visible. But with casters and cc, it's like they get a free insta as it lands regardless even though they no longer have LoS. This is in reference to casted cc spells, not their insta spells.

All classes experience the same line of sight checks when casting on stealthed targets. If a spell caster is more than halfway through their cast and their target is in view or unstealthed at that point, the spell will finish. This is the same way archery shots work in regards to casting on stealthed or out of line of sight targets. Additionally, spell-interrupts function the same way in that if the cast is more than halfway completed when an interrupting ability lands, that cast will still complete but the subsequent cast will trigger the interruption timer. All of these systems are working as designed.

Status

issue has been confirmed
votes (priority): 10
4 players say this report is valid, 0 disagree

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