test

4310: UI game time adapter wrong calculation

Reported by ☆☆☆ Facemeltor at Thu, 29 Jun 2017 16:29:30 UTC
gamemechanic bug
new
2 confirmations

Description

The adapter "game_time" that is used in the UI's to show the actual ingame time is calculating wrong. It syncs up correctly at the start (or on each port) but it runs faster than the actual ingame time that is correctly shown via /time in the chat.

It's only a small bug but hopefully only a small fix too (probably just a wrong multiplier in the calculation?)

Reproduction Steps

1. Start the game with an UI that shows the ingame time
2. Check if it is synced by typing /time
3. Wait 5minutes then type /time again and see it is unsynced

Intended Behavior

The game_time adapter should stay in sync with the servers /time value for the correct ingame time.

Evidence

Game mechanic reports are only processed after sufficient, non-conflicting evidence is presented.

Status

issue is new, and needs confirmation
requires 1 more confirmations
votes (priority): 3
2 players say this report is valid, 0 disagree

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