0040: Necro spells seem to have a very short casting range <1500

Reported by ☆☆☆ Lackey at Sat, 07 May 2016 17:48:12 UTC
gamemechanic bug
invalid

Description

When casting with the necromancer pet, it seems that the pet is walking way to close to the target (less than the 1500 locs showing up in the spell-tooltip) before it starts to cast. I mostly can only cast 1 spell untill the target is in melee range. Also testet after the restart (no lag, 140 ppl connected).

Reproduction Steps

1. create a necromancer level 4
2. use spell: Life Evacuation (lvl 4 baseline) on any target
3. watch the pet move way to close to the target before casting

Intended Behavior

check "distance-check" behavior for necro pet-spells

Evidence

Just a feeling about how far the necro pet actualy is before it starts casting. The shade should also use the range-check (1500) before even able to give the command to attack, so the shade has to be "in gange" -> the pet should mostly also be in gange. But the pet starts moving to the target and doesn't start the cast immediately.

Status

Issue was invalid:
Duplicate of #9
1 player says this report is valid, 0 disagree

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