3987: Animist FnF Shrooms stop attacking / stop casting

Reported by ☆ Gjalar at Sat, 25 Mar 2017 10:37:06 UTC
gamemechanic bug
duplicate

Description

Level 50 Animist here using Level 50 FnF Turrets

While killing Mobs the Level 50 FnF sometimes stop attacking / casting at all. My main pet is still working as intended.

Where did it happen:
Bog of Cullen (SC)
SH at Kelegur Spawn
SH at lowlevel Warshade Camp
SH at highlevel Warshade Camp
SH at Glimmerstriker Camp

When did it happen:
I always pump out 7 level 50 FnF Shrooms all together behind my mainpet at these locations and SOMETIMES (not always!) they all stop attacking a Mob mid-pull. This happens after the 1 Minute time mark (60-30 sec until they should die).

Locations:
I always move my groundtarget for each new "shrooming" and I'm NOT putting the FnF Turrets on the side-walls BUT the ground in these Zones (Bog, SH) isn't 100% flat at all, so I guess there is something wrong with the X/Y coordinates for the shrooms. I really changed spots and groundtargets often and this bug still occured!

Important:
I'm NOT just talking about the casting animation. If you check the combat log, you can see that just the main shroom is attacking / casting.

Reproduction Steps

1. Create level 50 Animist
2. Use atleast 7 level 50 FnF Turrets at the mentioned locations.
3. Wait until the FnF Turrets stop attacking / casting while you are in mid-pull.
4. Hope that you don't die, because just your Main Turret is attacking / casting.

Intended Behavior

The FnF Turrets should always keep attacking / casting a Mob in range which isn't grey con.

Evidence

I'm not sure if a chatlog will help you here, because you won't see if the FnF are really up if there is no attacking / casting message in the chatlog.

Status

Issue is a duplicate: #1710
11 players say this report is valid, 2 disagree

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