test

3796: Intercept seems to be broken again

Reported by ☆ Waffel at Tue, 28 Feb 2017 20:48:39 UTC
gamemechanic bug
confirmed
6 votes

Description

Intercept should be 100% melee attack taken by 125 range and its not

Reproduction Steps

1. Make Hero/Blademaster/valewalker for hib, Warrior/Thane for mid, Alb its Armsman/Paladin/Mercs
2. lvl him to 20 for be sure
3. Put on Intercept on another grouped memeber and try taking hits even tho you got enough Health for the hit it doesn't always on high mobs take the hit

Intended Behavior

the range seems to be broken and it should be 125 units but maybe its lag but i got 90ms to server route tracert in console and its should work for me even when standing still for lets say up to 10 secs it still not taking the hit as it should..

Evidence

http://www.etaew.net/daocdb/ability.php?id=9


Intercept Ability
You can use this on one grouped character. if they are within 125 units of you, you become the focus of the first melee attack made against them and will take the damage if the attack is successful. This ability will be removed after the first attack.

Has the following levels:

Level Description

Status

issue has been confirmed
votes (priority): 6
3 players say this report is valid, 0 disagree

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