3726: Caster Pets inevitably end up in melee

Reported by ☆ Gedoutmahlawn at Mon, 20 Feb 2017 20:25:26 UTC
gamemechanic bug
duplicate

Description

Pets (charmed or spell from class) that can cast without any form of cooldown always end up walking a few units forward in between casts, ending in melee.
This can make fights more tedious than they should be, having to manually reset the pet once every fight.

Reproduction Steps

1. make or charm a caster pet
2. make it help melee / you if you "tank"
3. pets ends up in melee while it should stay static

Intended Behavior

There's a slight delay in between pet casts that makes them stop being static and allow their automated /stick mechanic to kick in.
Removing the delay (adding a spell queue ?) or make the pets wait between casting and going in melee mode should fix it.

Evidence

Just ask every pet class, watch a group in LB using Ellyls or cabalists with ruby .. i bet it's also the same on hibernia/midgard.

Status

Issue is a duplicate: #1132
1 player says this report is valid, 0 disagree

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