3707: All quest rewards should be tradeable/sellable to others

Reported by 🌟 Greenpeace at Sat, 18 Feb 2017 22:25:34 UTC
worldbuild bug
4 votes


Notices that some rewards from finishing quests have a "cannot be traded to other players" or "cannot be sold"

If you check daoc zam with webarchive for 2003-2004 you will notice that all rewards are tradeable or sellable.

There even were people in 2003 that leveled new chars just to get and replace their old template-jewerly with a new fresh piece, maybe once conditiondrop for jewelry hits uth too. Or just were too lazy for doing a quest again and muled it over to char XY. :p

Or just gift it to other players that might have a use for it.

Or even more simple, for teh repairs... :p

I hope there is an easy way to clump-fix that, or people have to report every single incorrect quest-reward, yay.

Reproduction Steps

1. Finish any quest that is giving out a reward
2. Tradeable/sellable ? y/n?
3. Compare with 2003-2004 data

Intended Behavior

Make all rewards tradeable/sellable pls .


Some examples from uth that i know for sure have set "cannot be traded" and co.

That lowlvl ring-reward from "Youth gone wrong"

Cloak-reward of the " The lost relic" also has "cannot be traded" and a classrequirement on uth.
Nothing like that if you check the old live screenshot.

Best example shown on the famous 4x 10% necklace reward from SI that exists in all 3 realms.

New info says not tradeable/sellable.

Along with a patchnote of 1.93 saying
"Per patch 1.93 (4.02.08)
- The Ancient Copper Necklace, Beaded Resisting Stones, and Paidrean Necklace will no longer lose durability when repaired. Because of this change, these items can no longer be repaired by players. Any lost durability on these items can now be repaired along with lost condition at an NPC Smith."

And for 2003 :)


issue has been confirmed
votes (priority): 4
4 players say this report is valid, 0 disagree


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