3633: Spreadheal functions

Reported by ☆☆☆ Pyth at Mon, 13 Feb 2017 00:21:14 UTC
gamemechanic bug


Players with a large max hp caused the pool to only heal that player.
The caster while diseased caused the entire heal to be halved.
The spell costed half mana when full hp.

Note: This is a very important bug as Spreadheal is the best heal in old frontiers.

Reproduction Steps

1. Press Spreadheal while group mates are low and if the most damaged player has a large hp pool.
2. Watch it only heal 1 person

Intended Behavior

The heal should always cost max mana.
The disease check should be on each individual and use 2x the pool to try heal if diseased.
The heal should try using up the entire pool when multiple group mates are low. (~1400)
This link details changes made to DOL base code https://www.diffchecker.com/z4BHym2x
Depending on the max hp of the most injured player caused a number to go negative resulting in no further healing.


The video evidence demonstrates that only one player was healed in this situation. Spreadheal has not changed since release.


Issue was invalid:
Insufficient Evidence
13 players say this report is valid, 5 disagree


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