3542: Trash loot not salvageable. Should be.

Reported by ★ Nodlain at Tue, 07 Feb 2017 12:20:47 UTC
gamemechanic bug
confirmed
7 votes

Description

World trash loot drops that have a logical consistency with materials are suppose to be salvageable into materials used by crafters. This issue was mentioned twice in two separate grab bags by Sanya Thomas in the past. What exactly should break into what is a dev decided issue, but obviously it should correlate to the level of the mob in question that the trash falls off of.

Reproduction Steps

1. Kill Irewood Greenbarks
2. Note that you cannot salvage their wood
3. Do the same for other tree mobs and notice you cannot salvage their wood drops either. This isn't just a wood issue. It applies to many types of 'trash' loot in the game.

Intended Behavior

Check my information repository that is stickied in the forums.
I've got a giant grab bag document that I strung together with all the sources I wanted to spend time formatting in.

Here is the specific tidbit I'm referring to for evidence.

https://web.archive.org/web/20030205061836/http://www.camelotherald.com/more/259.php
It's Friday, So This Must Be the Grab Bag
from Sanya Thomas
2002-03-08 18:55:20

Q: The salvage feature seems to be inconsistent in terms of how much value you can strip from some items. Is it bugged?

A: It is not bugged, but it is inconsistent. In the future, we will be overhauling the equations, and adding features such as being able to salvage more items – tree branches for their wood, for a possible example.







https://web.archive.org/web/20040113144208/http://www.camelotherald.com/more/985.shtml

Grab Bag - Betcha Can't Ask Just One
Posted By: Sanya Thomas
2003-08-01 19:23:22

Q: I've asked several other people, and none of us can figure out what this means in the 1.64A patch notes:

"Salvages on stacks of items will now reduce the amount of bars returned based on how full the stack is. A full stack will return the entire amount specified in the salvage count field, a half stack would return half that, etc. If there are not enough items in the stack to return anything, an error message will be returned to the player and the salvage will not go through."

Can you clarify?

A: I forwarded this question to our trade designer, and added that I too was very confused by the patch note, but I hadn't asked for a rewrite because I assumed crafters would understand. (For those of you new to the Herald, let me explain – I don't write the patch notes, but I request revisions when I think the notes might be confusing to the typical player.) He replied:

"You aren't the only one that's confused, from what I've heard... it must be how it is worded.

"It's probably also that most people don't realize that most of the SI common loot is salvagable. You just had to salvage them 1 at a time before.

"If you have a stack of items, you can salvage them now.

"If the stack can have up to 10 items, but your stack that you are salvaging only has 5 items in it, then you only get 50% of the salvage (since salvage is based on the total possible stack size).

"If somehow the salvage is set up in such a way that you are getting less then 1 salvage point per item (i.e. for a stack of 10 items you only get 5 bars of metal) and you try to salvage a stack of 1, it won't let you, since you can't get a half bar."

I'm still a little confused, but I hope it makes sense to you salvage operators!

Evidence

Here is the evidence again.
It can be found in my Information Repository which is stickied in the forums.

https://web.archive.org/web/20030205061836/http://www.camelotherald.com/more/259.php
It's Friday, So This Must Be the Grab Bag
from Sanya Thomas
2002-03-08 18:55:20

Q: The salvage feature seems to be inconsistent in terms of how much value you can strip from some items. Is it bugged?

A: It is not bugged, but it is inconsistent. In the future, we will be overhauling the equations, and adding features such as being able to salvage more items – tree branches for their wood, for a possible example.







https://web.archive.org/web/20040113144208/http://www.camelotherald.com/more/985.shtml

Grab Bag - Betcha Can't Ask Just One
Posted By: Sanya Thomas
2003-08-01 19:23:22

Q: I've asked several other people, and none of us can figure out what this means in the 1.64A patch notes:

"Salvages on stacks of items will now reduce the amount of bars returned based on how full the stack is. A full stack will return the entire amount specified in the salvage count field, a half stack would return half that, etc. If there are not enough items in the stack to return anything, an error message will be returned to the player and the salvage will not go through."

Can you clarify?

A: I forwarded this question to our trade designer, and added that I too was very confused by the patch note, but I hadn't asked for a rewrite because I assumed crafters would understand. (For those of you new to the Herald, let me explain – I don't write the patch notes, but I request revisions when I think the notes might be confusing to the typical player.) He replied:

"You aren't the only one that's confused, from what I've heard... it must be how it is worded.

"It's probably also that most people don't realize that most of the SI common loot is salvagable. You just had to salvage them 1 at a time before.

"If you have a stack of items, you can salvage them now.

"If the stack can have up to 10 items, but your stack that you are salvaging only has 5 items in it, then you only get 50% of the salvage (since salvage is based on the total possible stack size).

"If somehow the salvage is set up in such a way that you are getting less then 1 salvage point per item (i.e. for a stack of 10 items you only get 5 bars of metal) and you try to salvage a stack of 1, it won't let you, since you can't get a half bar."

I'm still a little confused, but I hope it makes sense to you salvage operators!

Status

issue has been confirmed
votes (priority): 7
3 players say this report is valid, 1 disagrees

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