3396: Cabalist pet heal varies greatly

Reported by ☆☆ Sibiria at Sun, 29 Jan 2017 01:59:05 UTC
gamemechanic bug
new
0 confirmations

Description

The first pet heal (not the health transfer, but the direct pet heal) Cabalists get varies in effect. Sometimes it heals maybe 5% of the simulacrum's health bar, sometimes it heals 20% of it.

Reproduction Steps

1. Make a level 5 cabalist
2. Summon amber simulacrum
3. Let it take a beating by monster, then heal it with "Mend..."

Intended Behavior

The heal should have the static amount of healing the spell describes, instead of a random amount that is sometimes so low it makes no real difference.

Evidence

Pet heals have never been random by up to 500% difference, or even by 1%.

Status

issue is new, and needs confirmation
requires 3 more confirmations
votes (priority): 0
0 players say this report is valid, 1 disagrees

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