3266: [mid] dungeon mobs wrong linking add range

Reported by ☆ Asmodai at Fri, 20 Jan 2017 13:51:30 UTC
gamemechanic bug
6 votes


pulling a mob group in a dungeon seems broken. there add more and more and more mobs all the time the fight goes and they come from half the dungeon across.

Reproduction Steps

1. go in a mid dungeon with a group and pull with root a mob group. three will come.
2. Mezz the second and the disaster beginns. more and more come and add the fight even difrent types of mobs.

Intended Behavior

Linking between the mobs must be corrected ?


since a few days oure group noticed that strange behavior in dungeons.


issue has been confirmed
votes (priority): 6
4 players say this report is valid, 0 disagree


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