3108: drop rate is probably broken

Reported by ☆ Arms at Thu, 12 Jan 2017 16:28:14 UTC
worldbuild bug


The drop rate of all mobs in general needs to be fixed, we killed exactly 47 mobs on Tomb of Mithra: the drops were the following,
1 deadman axe,
1 boots of the forlorn
1 ring.
Outside mithra we killed Filidhs, 37 exactly, none of them dropped a thing.
This is becoming a serious problem on server, as an old player of Uthgard i tell you this is not right, with a melee character its almost impossible to level up with gray and green items, im talking as an CASUAL player, who likes to solo, and farm his sets from drops.

Reproduction Steps

1. Go to mithra with green equipment
2. kill 40 monsters
3. Exit with gray equipment after you leveled up and got 0 drops.

Intended Behavior

The drop rate should be more adequate for people to equip themselves, and im talking about casual players like me, i know people who plays often can craft items, and still play without suffering.


Drop rate is screwed, just try for yourself that this is not right, we tested it on HIBERNIA and ALBION, dont know about midgard


Issue was invalid:
7 players say this report is valid, 6 disagree


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