Animist FnF turrets dont instant cast when enemy enters agro range, they are back on 3s cast
1. Create animist
2. Place FnF turrets
3. See what happens when enemy comes near
This is similar to issue "1592: Animist's FnF Turret: Forest Core casting incorrectly." and was previously resolved. With live launch they worked correctly but the bug was reintroduced sometime during the weekend.
Please reference "1592: Animist's FnF Turret: Forest Core casting incorrectly."
Issue was invalid:
Working as Intended
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