2852: [Necro UI Issue] Outline for Minor Zombie Servant Too Large

Reported by ☆ Unsaved at Tue, 20 Dec 2016 07:46:44 UTC
gamemechanic bug
invalid

Description

On my low level Necro, the Minor Zombie Servant pet has a hit box/hidden UI outline that is far larger than it should be. Similarly, while in Shade form, the Necro's also appears to be slightly larger than normal. This results in extremely annoying text covering the camera view when zoomed in, as well as being unable to precisely click items/mobs/npcs near the pet/necro. See screenshots.

Standing Idle (Zoomed Out): http://imgur.com/GjlHzuT
Standing Idle (Zoomed In): http://imgur.com/8LeoLmO
Running Forward (Zoomed In): http://imgur.com/IOEnDTp
No Pet Summoned (Zoomed In): http://imgur.com/8T906dB

Reproduction Steps

1. Summon Minor Zombie Servant Necro Pet
2. Pan camera around to immediately see issue (can't miss it)
3. Run forward with camera zoomed in
4. Try to click loot on ground or another mob while zoomed in

Intended Behavior

Option 1: Somehow, reduce the invisible hitbox/hidden UI outline around specific character/npc/mob/pet outlines to ensure uniformity as well as optimal performance and aesthetics. As it stands, it is very annoying to even play the Necro without zooming all the way out at all times.

Option 2 (If Possible): Enable 'click-through' element to allow players to click through their character/pet model. This is a common feature in modern MMO's that really took the UI to a whole new level to avoid the pesky clicking on self/pets. In this case, the issue is over-pronounced due to the extreme size of the hidden UI elements.

Evidence

While the issue appears to be "normal" in Classic screenshots, it's quite a heavy hindrance when trying to play the Necro at all. Basically when you have the camera zoomed in, this issue makes it very difficult to click outside of a very, very large invisible UI element. Makes it very annoying to even play the class as it was intended.

Status

Issue was invalid:
Closed by reporter
0 players say this report is valid, 1 disagrees

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