0266: Condition of equipped weapon/armor don't drop

Reported by ☆ Pipaluce at Mon, 09 May 2016 21:44:41 UTC
gamemechanic bug
resolved
3 votes

Description

I've noticed that the condition ("Con" stat) of equipped weapon/armor don't drop as it would be.
I've done 6 levels with the same armor and weapon and they are still 100% of condition.
This value must decrease slowly with the usage (fighting) till the item went repaired, then the "Con" stat come back to 100% and the "Dur" stat will decrease a little and the cycle continue.
This apply to jewelry too but dunno if they are bugged at the moment cause I've not any.
In addition, this value, is directly linked to weapon damage (or AF for armor) so if the equipped item is in low condition it will do low damage than it would be (or low protection factor)

Reproduction Steps

1. Pick up a weapon
2. Slay a huge number of mobs
3. Check if the "Con" stat decrease

Intended Behavior

Check the "Con" decrease formula cause it seem no working

Evidence

This may also help you as well. From the Herald knowledge base:

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Item Deterioration

In the Dark Age of Camelot weapons, armor and peripheral items all deteriorate as they are used. The less skilled a character is at using a particular type of weapon or armor, the faster it will deteriorate. Because of this, there are several different grades of equipment, and the higher grades become available to you as your character advances. Each grade represents the general durability of the item and it's effectiveness. The more durable the item, the more times it can be repaired. Over time, however, items will become too worn down to repair. When your item reaches 0% durability, it cannot be repaired. If it reaches 70% condition, it will lose many of it's bonuses, and all of it's ability to deal out or absorb damage.

The different grades of items, from lowest to highest, are common monster loot, store bought items, randomly generated items, player crafted items, rare item loot, quest items, and artifacts.

When you examine an item (by right-clicking on it), you will see its condition (how well repaired it is currently), its durability (how many times it can be repaired before becoming useless), and it's quality (how good an item it is). You will also see what bonus, if any, the item has. Bonuses on peripheral items grant no benefit.

Repairing an item will use one durability for each point of condition lost, plus one for the repair itself. Many items (especially higher end items) have durability above 100, so you may be able to repair it several times before it shows visible durability loss. The quality of an item never changes.

Status

issue was resolved by Blue
13 players say this report is valid, 3 disagree

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