2602: engage ability seems to use up too much endurance

Reported by 🌟 Allister at Sun, 18 Sep 2016 15:13:57 UTC
gamemechanic bug
confirmed
17 votes

Description

after engaging, it seems that engage ability uses as much endurance as a shield slam or equivalent (depending on shield speed, size ...)

It should only consume a fixed amount per block

Reproduction Steps

1. have a toon with shield spec
2. spec to 8 to get engage
3. try engaging a mob with a small and fast shield
4. try with a large and slow shield
5. notice the endo consumption

Intended Behavior

you should expend 5 endurance every time you are attacked independently of the shield used.

A paladin for example should be able to engage and regen at the same time while twisting to refresh

Evidence

from here : http://www.etaew.net/daocdb/ability.php?id=38

you expend 5 endurance every time you are attacked

from here : http://camelot.allakhazam.com/db/skills.html?cskill=38

I get low on hitpoint, I put up engage, then I twist heal chant with endurance chant (since engage drains endurance constantly) and the mob gets blocked while I sit there and get healed, then when I'm ready I start attacking again.

Status

issue has been confirmed
votes (priority): 17
7 players say this report is valid, 0 disagree

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