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2516: Reactionary styles not lasting through stuns

Reported by ☆ Smoochy at Mon, 05 Sep 2016 21:42:12 UTC
gamemechanic bug
confirmed
46 votes

Description

Tested with Infiltrator: Dragonfang and Hamstring, both evade styles. Evade then Dragonfang, so the enemy is stunned 9 seconds. During that 9 seconds until the next time the enemy attacks you should be able to spam Hamstring without issue, but after 1-2 hamstrings you suddenly can't use the attack anymore, as if the enemy had attacked again and hit.

Tested with Armsman: Brutalize and Riposte, both block styles. Waited for a block then hit Brutalize (10s stun), followed up with Riposte and Amethyst Slash as backup style. After only ONE Riposte the game no longer sees my block being the last combat event and Riposte fails, going to Amethyst Slash instead.

Reproduction Steps

1. Get an Infiltrator with 50 thrust for Dragonfang and enough CS to have Hamstring. Mine had 34.
2. Enter combat and wait for an evade, then use Dragonfang. While the enemy is stunned keep spamming Hamstring. This should be possible until the next enemy attack.
3. Note that Hamstring will fail outright well before the stun wears off.

Similarly,

1. Get an armsman with 50 shield and 50 slash.
2. Enter combat and wait for a block, then hit Brutalize (50 shield style).
3. Start using Riposte every attack. It should succeed until the stun wears off, but it doesn't.

Intended Behavior

Allow reactionary combat styles to be used on a target until the next attack from the target. I assume the game isn't taking the stun length into account.

Evidence

Sadly I can't find proof beyond "I played an inf and 50 shield pally back in the day and this isn't the way it worked". Hopefully people remember this not working this way.

Status

issue has been confirmed
votes (priority): 46
22 players say this report is valid, 2 disagree

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