2314: Mob-pathing broken in Dungeons

Reported by ★ Askafruja at Sun, 07 Aug 2016 10:23:36 UTC
gamemechanic bug
resolved
10 votes

Description

Since a few days the pathing of mobs inside dungeons is broken. I have experienced this inside Varulvhamn and also Dodens Gruva and Darkness Falls. They just walk the shortest way to you, when you pull them - ignoring walls, bridges, stairs etc...

Reproduction Steps

1. Create any Class that can pull from distance
2. Go to Varulvhamn (Bridgeroom f.e.) and pull Quixots from below bridge (they will just port up the wall the shortest way, instead of running the normal Pathing route you have to go as a player)
3. Try to run to entrance ( you will lose target, because they are running through walls)

Intended Behavior

The pathing was good until it got broken a few days before. I dont know the reason why, because there was no reboot or something, it happened spontaneous from 1 pull to the other and stayed that way. It is a big issue for any class that kills from range.

Evidence

The Pathing worked correct before this bug happened. It can be easily reproduced by every class, that can pull from range.

Status

issue was resolved by Genjiro
6 players say this report is valid, 1 disagrees

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