2142: [Housing] House craft merchants missing

Reported by 🌟 Allister at Tue, 12 Jul 2016 22:06:29 UTC
worldbuild bug
resolved
119 votes

Description

While buying a house and poping the hookpoints, i could find some but not all the features proposed in 1.65 :

Are OK :
- Bind
- Border Portal Keep Teleporter
- Capital City Teleporter
- vaults (personnal and house)
- siege craft merchant

Are already provided but I have not tested yet :
- piper
- smith
- enchanter
- emblemeer
- healer
- recharger
- craft equipments : forge, alchemy table, lathe

Are MISSING :
- Border Non-portal Keep Teleporter
- Shrouded Isles Teleporter (should not yet be available : waiting for SI ;) )
- Apprentice Tradeskills Merchant
- Grandmaster Tradeskills Merchant
- Spellcrafting Merchant
- Alchemy Merchants (2 sets of two merchants, configured differently )

Reproduction Steps

1. Buy a Terrain and House in Housing
2. Pop Hookpoints
3. Check available merchants

Intended Behavior

You are supposed to be able to craft in your house and so should be able to buy materials

Evidence

In game screenshots

http://imgur.com/a/R3RZu

Internet wayback machine of the Housing infos of 2003 october 3rd

https://web.archive.org/web/20031003100530/http://www.camelotherald.com/housing/manual/chapter5.php

Status

issue was resolved by Blue
78 players say this report is valid, 0 disagree

Comments

Loading Comments...