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1710: Animist FnF Turrets stop attacking (again).

Reported by ★★ Yint at Wed, 15 Jun 2016 21:32:26 UTC
gamemechanic bug
77 votes


While summoning animist fire and forget turrets in the creeping baseline. Some turrets will eventually stop attacking and just sit idle with enemies in range. Roughly 25% of them encounter this during their 2 minute duration. This issue has happened before a few weeks ago. I just noticed today it is happening again.

Video of the Behavior 6/15/16: https://youtu.be/KYecmdP8USU

Related Issues that were resolved:
0409: Animist Forest hearts fails to aggro a new target.
0406: Animist Forest Hearts casting
0397: Ruby Simulacrum and other non melee pets not responding
0327: Animist DD turret wont attack mobs
0122: Animist's Control Pet & Forest Hearts bugging eachother
0039: Animist Shroom's only cast so many spells on one target.

Reproduction Steps

1. Summon FnF Turrets (at different groundtargets makes it easier to see)
2. Pull mobs into shroom range.
3. Some turrets will bug out and not do anything after some time.

Intended Behavior

Turrets should continue casting on targets within range for their entire duration.


They were working fine after being fixed before. The bugged behavior has returned.


issue was resolved by Blue


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