1572: Aggro behaviour of grouped mobs broken

Reported by ☆ Fiurri at Sat, 11 Jun 2016 06:08:04 UTC
gamemechanic bug
invalid

Description

Being in a full group of eight players, pulling a mob where up to two mobs add results in a wrong aggro behaviour of the mobs when they are kited. As the puller, at least one or sometimes two mobs were coming after me and I was able to kite them around until the group finished with the first mob. The group would then take the second mob while I kite around the last mob and would finally kill the third mob. However, on live if I pull a group of mobs, aggro should switch to a group member who heals for example. The mobs were constantly going after me though, despite lots of healing from other group members. Usually the mobs were not able to get in melee range of me (Bard) and were therefore not able to hit me. I did not test if the behaviour changes if I get hit before I start kiting.

Reproduction Steps

1. Be in a full group
2. Pull a group of mobs which will come as three
3. Kite around one or two of the mobs until the group finishes the remaining mobs (tested it at Cluricauns north of TNN) without loosing aggro at all

Intended Behavior

Aggro should switch to other group members if they cause aggro, e.g. the healers of the group

Evidence

Unfortunately I cannot provide any video footage or written proof that the current behaviour is not working as intended, however it should be working differently on live (I'm lacking the manpower to test it myself on live)

Status

Issue was invalid:
Closed by reporter
1 player says this report is valid, 2 disagree

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