1495: Missing the 50% power cost discount if spell got resisted

Reported by ★★ Whey at Tue, 07 Jun 2016 21:46:32 UTC
gamemechanic bug
invalid

Description

I have read about it at the forum, but i didn't find a similar report yet.
So i just tested it and noticed we are actually missing the 50% spell power cost discount if our spells have been resisted.

Take a look at the patchnotes -> http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.33

Version 1.33 Release Notes

October 23, 2001

- When a spell is resisted, a mage only loses 1/2 power.

- Most resisted spells now only take half spell power, instead of the full cost. Please note that this does not apply to "Bolt" spells.

Implementing this mechanic is very important, since it would help casters alot with their current mana issues.

Reproduction Steps

1. Create a caster and nuke a mob to check how much mana you lose per cast.
2. Cast till one of the spells got resisted, but keep watching your mana bar.
3. You will see no difference in mana consumption between non-resisted spells and resisted spells.

Intended Behavior

Just halve the spell power cost if a spell got resisted.

Evidence

Check -> http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.33


Version 1.33 Release Notes

October 23, 2001

- When a spell is resisted, a mage only loses 1/2 power.

- Most resisted spells now only take half spell power, instead of the full cost. Please note that this does not apply to "Bolt" spells.

Status

Issue was invalid:
invalid: Already Implemented & Not ALL spells receive discount
3 players say this report is valid, 0 disagree

Comments

Loading Comments...