1201: Animist Fire and Forget Shrooms Health is too low for 1.65

Reported by ★★ Yint at Sun, 29 May 2016 16:52:39 UTC
gamemechanic bug
resolved
14 votes

Description

The Animist creeping base line fire and forget turrets hit points are set too low for a 1.65 patch level.

Reproduction Steps

1. Summon fire and forget turrets.
2. Notice HP levels are 1.70 patch level
3. ......

Intended Behavior

Fire and forget turret hp should be raised by 166.67% from current values.

Current HP Values
lvl 9 shroom
152 = 66% = 230.3030303030303
136 = 59% = 230.5084745762712
164 = 71% = 230.9859154929577
124 = 54% = 229.6296296296296 <--(screenshot)

lvl 28 shroom
118 = 52% = 226.9230769230769
125 = 55% = 227.2727272727273
193 = 84% = 229.7619047619048 <--(screenshot)

Evidence

https://web.archive.org/web/20040723052439/http://www.camelotherald.com/more/1619.shtml
- All Animist 'fire and forget' turrets have been reduced in hit points by 60%.

https://web.archive.org/web/20040718233258/http://www.camelotherald.com/more/1615.shtml
Q: What is the point of the change (currently on Pendragon) that says “- Much of the aggression generated by Animist turrets will now be transferred to the Animist's controlled pet during PvE combat”?

A: That change is a direct result of the adjustment to the number of hit points that “fire and forget” turrets have. (On Pendragon, that type of turret currently has 60% fewer hit points than a live turret. We’ve changed that from a more drastic 70%, and we may make further adjustments based on feedback and test results.) We know this change will have an affect on PVE hunting, and we hope to somewhat mitigate that effect in PVE by adjusting how the animist manages “agg.”

60% nerf of hp = 1/.6 = shrooms should have 1.66666x (or 166.6666%) more hp.

Status

issue was resolved by Nayru
19 players say this report is valid, 0 disagree

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